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LucienK
5
Apr 28, 2016
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Will the change to usb-c change anything other than the physical interconnect? IE will it and the v1 ergodox infinity still be compatible firmware-wise?
Apr 28, 2016
HaaTa
558
Input Club
Apr 28, 2016
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Yes, all firmware will be the same as the previous Infinity Ergodoxes.
Apr 28, 2016
LucienK
5
Apr 28, 2016
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Is there someplace that lists changes between the ergodox versions? Or is it primarily the interconnect cable/port?
Apr 28, 2016
HaaTa
558
Input Club
Apr 28, 2016
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It's just the interconnect cable and connector.
Apr 28, 2016
AwesomeTom
52
Apr 29, 2016
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Just curious if there is anything in the firmware or drivers that makes the ergodox infinity act as a game controller? The reason I ask is that my Xbox 360 controller is not picked up by Dark Souls 3 (and DS1 & 2) when I have the ergodox infinity plugged in. Those games have a bug where if you have any other controller plugged in they don't pick up the Xbox 360 controller, and I'm now having this happen with the infinity (did not happen with the regular ergodox).
Not a big deal, I just have to unplug the infinity before I start up DS3 but figured I would mention it in case it's something unintentional.
Also thanks for doing such a great job on the keyboard :)
Apr 29, 2016
HaaTa
558
Input Club
Apr 29, 2016
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Actually...I am starting to look into this sort of thing. No timelines, but if you poke me on irc #input.club @ irc.freenode.net from time to time (and maybe even open up a github issue, https://github.com/kiibohd/controller), it might even happen in a timely manner :P It may take longer to get full KLL support (need to update the spec and the compiler), but depending, adding the USB descriptors could be a weekend if I have someone to test it out around for basic support.
Apr 29, 2016
deletarus
23
Apr 30, 2016
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Mine is detected as a 'HID compliant game controller' in the windows hardware manager. It hasn't negatively affected me (yet), but it would be nice to have the keyboard actually detected as a keyboard. Maybe I'll take a look at the link HaaTa posted for github...
Apr 30, 2016
HaaTa
558
Input Club
Apr 30, 2016
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You'll have to look a bit more. The device is actually 2 keyboards, a mouse and a game controller :D Along with a virtual serial port interface.
Just a bit more than a typical keyboard :P
Apr 30, 2016
deletarus
23
Apr 30, 2016
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I stand corrected :) I already had multiple keyboards and mice connected so that was the only one that stood out to me. Does that mean there could eventually be mouse movements available in the configurator? Maybe it's time to start adding d pads, analog sticks, and a mouse to my ergodox ;) I'm actually very interested in the mouse part.
Apr 30, 2016
HaaTa
558
Input Club
Apr 30, 2016
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The mouse part is already working, basic support is available if you compile the firmware manually. Will probably add to the web configurator soonish.
Apr 30, 2016
dragon788
67
May 19, 2016
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I believe it shows up as multiple hid device types, this could be confusing your controller/game.
May 19, 2016
LucienK
5
May 19, 2016
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You can disable the hid controller part of the keyboard. go to control panel > hardware and sound > devices and printers > your keyboard (has ergo in the name) > right click + properties > hardware tab > select hid game controller related things > click properties and disable
May 19, 2016
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