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Will the change to usb-c change anything other than the physical interconnect? IE will it and the v1 ergodox infinity still be compatible firmware-wise?
Yes, all firmware will be the same as the previous Infinity Ergodoxes.
Is there someplace that lists changes between the ergodox versions? Or is it primarily the interconnect cable/port?
It's just the interconnect cable and connector.
Just curious if there is anything in the firmware or drivers that makes the ergodox infinity act as a game controller? The reason I ask is that my Xbox 360 controller is not picked up by Dark Souls 3 (and DS1 & 2) when I have the ergodox infinity plugged in. Those games have a bug where if you have any other controller plugged in they don't pick up the Xbox 360 controller, and I'm now having this happen with the infinity (did not happen with the regular ergodox).
Not a big deal, I just have to unplug the infinity before I start up DS3 but figured I would mention it in case it's something unintentional.
Also thanks for doing such a great job on the keyboard :)
Actually...I am starting to look into this sort of thing. No timelines, but if you poke me on irc #input.club @ irc.freenode.net from time to time (and maybe even open up a github issue, https://github.com/kiibohd/controller), it might even happen in a timely manner :P
It may take longer to get full KLL support (need to update the spec and the compiler), but depending, adding the USB descriptors could be a weekend if I have someone to test it out around for basic support.
Mine is detected as a 'HID compliant game controller' in the windows hardware manager. It hasn't negatively affected me (yet), but it would be nice to have the keyboard actually detected as a keyboard. Maybe I'll take a look at the link HaaTa posted for github...
You'll have to look a bit more. The device is actually 2 keyboards, a mouse and a game controller :D
Along with a virtual serial port interface.
Just a bit more than a typical keyboard :P
I stand corrected :) I already had multiple keyboards and mice connected so that was the only one that stood out to me.
Does that mean there could eventually be mouse movements available in the configurator?
Maybe it's time to start adding d pads, analog sticks, and a mouse to my ergodox ;) I'm actually very interested in the mouse part.
The mouse part is already working, basic support is available if you compile the firmware manually. Will probably add to the web configurator soonish.
I believe it shows up as multiple hid device types, this could be confusing your controller/game.
You can disable the hid controller part of the keyboard. go to control panel > hardware and sound > devices and printers > your keyboard (has ergo in the name) > right click + properties > hardware tab > select hid game controller related things > click properties and disable