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Hmm yeah Freesync is a problem.
It's only enabled if you enable it within your software applications. If you don't want to use Freesync, just don't enable "adaptive sync" in your applications. ("Adaptive sync" is a generic term for the technology, and it's the wording I usually see within the options of my software packages.)
Freesync can be toggled on or off via the Vast's OSD.
Oh yeah, but Nvidia is so dominant these days most people including me need GSync.
G-Sync is nice for sure, but I agree with @Will on this one: for most people, it's just not worth the extra cost. I have an Nvidia card and a monitor that "only" supports Freesync, and I don't regret it for a second.
Ok, yeah maybe it's not that essential for people. It is for me though, as with so many things there is no going back.
You do realize fast sync works with any monitor and the input lag is extremely minimal? Gsync monitors are a waste of time and I'm a gtx1080 owner using a freesync monitor
Oh? No actually I didn't know that. I thought my 1080Ti, or 980Ti at the time, needs a GSync monitor. Not that I had much choice at the time but still good to know. I have a PG279Q.
Obviously it's redundant if you already have gsync, but if you're getting a new monitor without gsync I definitely recommend turning on fast sync in Nvidia control panel. Gets rid of 95% of tearing and with minimal input lag
Interesting, I'm glad you mentioned this. I've never heard of Fast Sync before, so I looked it up. Note that Nvidia does state, "In general, Fast Sync is designed to benefit games that are running with very fast native render rates (3 times or more the rate of the refresh on you monitor)." For a 100 Hz monitor, that would mean your GPU should be rendering your graphics at 300 Hz or greater. But if you understand how it works, you can understand that you might want to use it at somewhat lower render rates, too.
So Fast Sync works well when the render rate is higher than the refresh rate, and adaptive sync (G-Sync/Freesync) works well when the render rate is lower than the refresh rate. They are complementary technologies designed for completely different situations and can, in fact, both be enabled at the same time (so that adaptive sync is in use when render rate < refresh rate, and Fast Sync is in use when render rate > refresh rate). It's not redundant at all!
This video explains how Fast Sync works and compares it to no sync, v-sync, and adaptive sync: https://www.youtube.com/watch?v=WpUX8ZNkn2UNow I'll have to go check my Nvidia control panel to see if I can enable it, at least for some older games I play.