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RubiksCube
74
Nov 6, 2017
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Got mine the other day Halo True and after couple of hours i love it, yes it needs new stabilizers but other then that it's amazing, got lucky and no duplicate keys or dents or anything
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Nov 6, 2017
etatauri
329
Nov 6, 2017
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Have you noticed with the fingerprint it doesn't smoothly transition to the static color? I wish they fix that.
Nov 6, 2017
jbondeson
74
Nov 6, 2017
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Unfortunately that's not likely to happen in a simple matter. The fingerprints works over the top of animations and other things so the target color could be always changing. In previous versions I had it fading to black (and taking out the light) for the latest version I actually removed the color fade so it will snap back to the underlight (not fade).
If you wanted to make a series of animations that faded to a solid color map that would be doable (I can add a two-tone fingerprint). Making it do it to a completely custom map would be more difficult and probably not on the short term roadmap.
Nov 6, 2017
RubiksCube
74
Nov 6, 2017
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Yes do that if you can cause this snaping looks a bit akward specialy if you have like bright white color...
Nov 6, 2017
jbondeson
74
Nov 6, 2017
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Should be pretty easy, I can also throw something together to show what it builds up.
Nov 6, 2017
etatauri
329
Nov 6, 2017
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Multiple varients would be good too so we can decide what's best for us. That would be awesome. Thank you for dropping by, we definitely appreciate the interaction.
Nov 6, 2017
jbondeson
74
Nov 7, 2017
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I pushed a new premade animation called "fingerprints_two_tone". See how that looks to you all. I can definitely tweak a bit (and in the medium term I'd like an easier way for people to share these configurable animations).
Nov 7, 2017
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