Click to view our Accessibility Statement or contact us with accessibility-related questions
Showing 1 of 22 conversations about:
SterlingBourne
116
Apr 9, 2018
bookmark_border
Just FYI this game has nothing to do with RISK. It’s not even close. Defenders cant roll die to defend. You can’t play cards to “risk”. There’s no conquering of territories. You must move all troops from one area to another - can’t leave any behind. It’s basically a terrific Star Wars game with nothing to do with Risk. Ha!
Apr 9, 2018
leova
39
May 5, 2018
bookmark_border
SterlingBourneI disagree, there ARE some RISK elements - but not a lot. There is a bonus for clearing a Sector, there are Cards you can play each turn with varying effects/benefits, and its important to choose where to focus your forces (as there are 3 basic play areas). And you still move troops from one sector to another, deploy more troops in sectors you control, and fight based on Troop strength via Dice
May 5, 2018
CaptainPotassium
0
Mar 15, 2019
bookmark_border
leovaThere happens to be some commonalities with RISK, but his is actually a reimplementation of Star Wars: Queen's Gambit, a much larger (and pricier) board game that tied in to Episode I.
Mar 15, 2019
View Full Discussion