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The product video shows multi screen viewing and seems to show the demonstrator turning his head to look at different screens... does this have built-in head tracking?

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TaylerS
282
Buyer
Nov 26, 2024
The AirVision M1 has 3 DoF (degrees of freedom) instead of 6 DoF. It can only track three rotational axes (pitch, yaw, roll) meaning you can look around you, but you cannot move your body within the virtual environment.
TaylerSWell, that might be enough to turn and use a virtual workspace when seated. I know it will probably slowly drift, but I still think the 3DoF on my XR glasses is a very useful feature, especially if someone’s peripherals are a little blurry it’s far more natural to turn towards the part you want closer to the optical center! To occasionally counter drift, I hope Asus has a “centering” calibration function on the touchpad bar; I found that to be essential with my VR glasses and I wish my XR glasses had that too. Since they have firmware and an app, that could be something to add if they wanted, too.
(Edited)
invisiblesquid
10
Nov 26, 2024
Asus's tech specs show "Positioning: 3DoF Tracking." However, the overview and related advertisements I've seen do not specify how it does this.
Did the XReal even offer head tracking without the Beam? I really think this needs to be in someone’s hands to see if this Asus is just catching up to the last gen of XR glasses or offers something further. I mean, the Viture One I have offers a 43% FoV, the Viture One Pro offers 46%, the XReal Pro 46%… The Asus’ product description has a different FoV than the specs, but hey, even a 57% FoV if true would appear substantially bigger. Like… this might be the big screen XR Glasses, but they never outright pointed out that the FoV is usually large and immersive.
Rowdy2026
809
Jan 9, 2025
I mean, they’re on Drop for a reason…
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