Drop Mech Keys Meetup Recap - Thanks for Visiting!
As you may have seen, we just hosted our first meetup in quite a while here at Drop HQ (Corsair HQ, but they seem to like us enough :) )! It was a blast to get to meet so many enthusiasts local to the bay area—it had been 10 years since I was last hanging out with keyboard nerds in the bay, at KeyCon 2014. We had a great time hosting everyone at the offices, checking out all the very nice boards y'all brought, and sharing some of our own projects/spaces! I knew it would be fun to host in the Game Room when I first saw it in person, but seeing it come to fruition was still so cool. Alright, I'll stop blabbering on now. xD Picture time! (Oh, real quick - there will be more of these! Stay tuned for more info and to catch the next one!)
May 15, 2024
Basic Overview: Designing a keycap set from start to finish Creating a keycap set may sem deceptively simple, but there is actually quite a bit of nuance that goes into creating a successful set. To kick things off I want to provide a basic overview of the entire process, and I’ll be going further into detail on each aspect in subsequent posts. In these subsequent posts I will be concentrating exclusively on the requirements for creating a GMK keycap set, but in this introductory post I will speak in broader terms. I think it is important to understand all the choices you have when designing a keycap set.
Novelty Keys At the same time the IC ins happening, you should also be working on any novelty keys, new fonts, or special keys you want to add to the set. Not every set will need special keys (my old set GMK Honeywell was awarded the Deskthority “Set of the Year” for example, and it included no special keys or novelties). When designing novelties, be aware of any protected materials, especially if you are designing a set based off of an existing work (like a movie, book, show, etc). When designing new legends you need to keep in mind a few important details – most important what the specific manufacturing tolerances are for the caps you are using. For example, if you are creating a doubleshot keycap set, you can’t have novelties with more than 2 colors, or shading. Colors The final consideration for this stage is selecting the colors that will be used. This is often a deceptively hard part of the process. When selecting colors it is best practice to use either RAL or Pantone, with RAL being preferred as it is intended to be used for plastic manufacturing. When working with colors there are a few things you should be aware of. First – make sure you calibrate your monitor, and always check your work on as many different screens as possible. If you are using a “gaming mode” or some high contrast mode, turn it off. Colors on the screen never translate perfectly to how colors will look in real life, which is why I always suggest getting sample plastic chips if possible. Anytime I use pantone colors I always get the samples. These allow me to look at the colors and contrast between the colors in a variety of lighting. Buyers will always want to know the specific colors used in any set – so having this information readily available is quite important.
Packaging Now that the design process is wrapping up all that is left to do is design the packaging and get the required files to the vendor so that they can place the order. Different manufacturers each have their own packaging, but templates should be readily available. Mod Edit: Formatting