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Angry Miao CYBERBLADE - Why Angry Miao makes wireless earbuds

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TWS earbuds started to get popular around the release of the Apple iPhone 7 back in 2016. With the release of Apple AirPods, computational audio gradually gained popularity. From 2016 until now, the computational audio we have experienced is only "wireless", "quick pairing" and later on also "spatial audio". However, what we continue to endure is the never-changing white design. In addition, because of the huge latency, we can't play FPS games, and we can't even choose our favorite listening style according to our own taste. Therefore, we believe that the TWS market needs to be shaken up.
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Through further technology research, we basically came to the conclusion that the computational audio chip in the AirPods Pro is not being fully utilized, let alone its computational power. The untapped potential of these two aspects of computational audio is huge. When it comes to Apple, they certainly are not lacking in terms of technology, but developments surrounding computational audio are stagnant. So, what is it that limits the computational power of TWS earbuds?
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The answer is actually surprising, but also makes sense: the battery limits the computational power of the chip, and therefore limits the pace of computational audio going forward. A reoccurring issue is that the empty space inside the earbuds is too small. As a result, a bigger battery, let alone stronger computational power and more complex algorithms are out of question. That said, we need to find a place where we can supply an abundance of battery power, and the answer is obvious: the charging case.
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Therefore, we incorporated a powerful third computational audio chip into the charging case, and moved the computational tasks that normally are processed in the earbuds to the chip in the charging case. After the third chip performs its data processing, it transmits the processed data to the chips of both earbuds through a private protocol, thereby reducing the computational load of both earbuds. This achieves our goal of liberating computational power and realizing complex algorithms.
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Using scenario specific Boosters, developed in collaboration with experts, it's possible to further take advantage of these complex algorithms. With a wired connection between an audio output device and the charging case, the third computational audio chip is able to fully utilize ultra advanced audio algorithms, bringing them to TWS. These 3 powerful Boosters, namely Gaming, Movie and Music, each bring their distinct advantages to the overall sound experience:
  • Gaming: Enhance your spatial awareness of footsteps and gunshots at ultra-low latency (more about this at 8AM, September 1 PDT on Kickstarter). Best utilized in fast-paced competitive FPS games.
  • Movie: Virtual 7.1 based on HRTF technology brings 3D surround sound with improved spatial layering. Enjoy a more immersive experience when watching movies or playing AAA games with iconic sound effects.
  • Music: Studio-level EQ, DRC and AGC algorithms, combined with fine-tuning from experts, for outstanding music performance.

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Through the use of these three chips, Angry Miao shows its innovative capability by applying computational power redistribution, unique in the computational audio and TWS industry. The improvements this brings are beyond imaginable. Leading features such as ultra-low wireless latency, refined sound quality at low latency, and multiple Booster modes give us the confidence to challenge today's TWS industry giant: Apple.
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(Edited)
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