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dillthepill
62
Aug 27, 2019
Sorry for the offense, but this is a UI that an engineer would design. It looks logical in a spreadsheet and prioritizes solving an engineering problem (off the shelf parts and less of them), but will be poor in practice.
  • Directionality isn't intuitive when reaching for a little nub next to your head on the back of a headphone. Up/down/towards/away will take some thought because of the awkward placement and hand position
  • It's hard to get accurate positional cardinality with a short throw stick and, again, your hand at a weird angle.
  • Pressing the stick and not invoking a direction can be hard.
  • Hard to use with gloves or by someone with less motor coordination.
  • The different power/pairing functions based on number of presses and duration will be hard to remember and execute. I hate my Jabra 65t for this reason. Even worse here because it's combined with playback. Bose is the only one who I've seen do this well with a single control on the QC35. That toggle/slide button is clever and intuitive.
  • It's a smell that you need a spreadsheet (plus a further clarification) to explain the 13 actions you can invoke from one control.
Why not a more conventional setup of a power/pairing button + standard 3 button volume/play control?
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