How to sell things on Drop & How Drop charge them?
Hi , this Kyle from China. Since a month ago, my team wanted to build a brand to produce the high quality of mechanical keyboard and headset to sell aboard. Now we already got the license to do so, and we can't wait to bring our products to meet everyone. But the products are still in the period of designing, it would take some time :( There are some questions we can't find the ways to solve - how to sell keyboard on Drop, and the details about how Drop charge per product? - Actually I sent an email to Drop Studio for some questions, but I didn't receive the answer.( Drop Studio also mentioned that they can contact me only if they were interested in my design / products ). So I'm here ask for help. If anyone can answer my question, I would really appreciate it :)
Nov 14, 2024
The current limit seems to be the RAM (required for state), but I'm planning an optimization that will remove the state requirement from all macros except sequences (which need state).
The simple HHKB layer currently takes up 1344 kB of flash and 540 kB of RAM (I should be able to make this 0 kB of RAM in the future). With no layers 29% 4876/16384 bytes of RAM are being used (you can't fill this to 100% because it's really hard to calculate stack usage, I've done up to around 95% I think). As well, 17% 21980/126976 bytes of flash used.
I'm using the mk20dx128vlh5 from Freescale which has 16 kB of RAM and 128 kB of flash (4 kB is reserved for the bootloader). In the future I'm planning on using even larger chips such as the mk20dx256vlh7 which has 64 kB of RAM and 256 kB of flash. Might even consider using even larger chips at some point.
At some point, I might be able to make some sort of estimation tool, but I really need to see common usage scenarios for that.