Fink Different: Keyboards as counter-culture.
If you watched Star Wars for the first time, without seeing images of the Empire’s perfectly spaced thousands of goose-stepping minions in spotless white-lacquered armor. If you didn’t see the fleets of black and grey tie-fighters, the immaculately designed star cruisers, the evil moon-shaped flagship… you wouldn’t know that the rebels were rebels. After all, rebels don’t look like rebels if they don’t have something to contrast them against. They just look like normal people. That’s probably why when you see Luke Skywalker, Han Solo or Finn (all rebels) dressed in stormtrooper garb, they somehow seem even more rebellious then they were before. It’s not what they’re wearing, it’s how they wear it. Dirty, scuffed, broken. Helmet missing or askew. An out of place, beat up weapon slung diagonally across their body. It’s the simple act of defacing the uniform that identifies them in our mind as counter-cultural. Funnily enough, it works in reverse. To the dismay of...
Oct 6, 2024
Basic Overview: Designing a keycap set from start to finish Creating a keycap set may sem deceptively simple, but there is actually quite a bit of nuance that goes into creating a successful set. To kick things off I want to provide a basic overview of the entire process, and I’ll be going further into detail on each aspect in subsequent posts. In these subsequent posts I will be concentrating exclusively on the requirements for creating a GMK keycap set, but in this introductory post I will speak in broader terms. I think it is important to understand all the choices you have when designing a keycap set.
Novelty Keys At the same time the IC ins happening, you should also be working on any novelty keys, new fonts, or special keys you want to add to the set. Not every set will need special keys (my old set GMK Honeywell was awarded the Deskthority “Set of the Year” for example, and it included no special keys or novelties). When designing novelties, be aware of any protected materials, especially if you are designing a set based off of an existing work (like a movie, book, show, etc). When designing new legends you need to keep in mind a few important details – most important what the specific manufacturing tolerances are for the caps you are using. For example, if you are creating a doubleshot keycap set, you can’t have novelties with more than 2 colors, or shading. Colors The final consideration for this stage is selecting the colors that will be used. This is often a deceptively hard part of the process. When selecting colors it is best practice to use either RAL or Pantone, with RAL being preferred as it is intended to be used for plastic manufacturing. When working with colors there are a few things you should be aware of. First – make sure you calibrate your monitor, and always check your work on as many different screens as possible. If you are using a “gaming mode” or some high contrast mode, turn it off. Colors on the screen never translate perfectly to how colors will look in real life, which is why I always suggest getting sample plastic chips if possible. Anytime I use pantone colors I always get the samples. These allow me to look at the colors and contrast between the colors in a variety of lighting. Buyers will always want to know the specific colors used in any set – so having this information readily available is quite important.
Packaging Now that the design process is wrapping up all that is left to do is design the packaging and get the required files to the vendor so that they can place the order. Different manufacturers each have their own packaging, but templates should be readily available. Mod Edit: Formatting