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Control Scheme

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When enthusiasts talk about control schemes, they mostly complain. Which seems fair given most control schemes aren't great. Among the most consistent points, we see displeasure toward touch controls, and intuitive menu prioritization (single tap for virtual assistant, double tab for next track, etc). For this headphone, we're using one physical control for all major functions. The physical controller is a short throw joystick + button.
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We're still developing the joystick surface finish and shape. Here's a summary of the control scheme:
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To clarify the volume up and volume down, you're pushing the stick up or down with your thumb. Shockingly, up is volume up, down is volume down. What do you think? Did we draw the right conclusions on intuitive prioritization? Let us know your thoughts!
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GrandUltimateFist
0
Sep 24, 2020
how do I pair these to a new device? I am so lost. I upgraded my phone and removed the connection from my last phone and when I boot up the Panda's again it just gives me the retro startup sound but cannot be found on my new phone...
TheRequiem
251
Jul 10, 2020
After using the Panda for a few weeks, the pairing and getting it work at all is super frustrating. I am annoyed by this configuration that now It won’t connect at all. It’s been charging all day, so it can’t be the battery - which by the way I still don’t understand how that works. It just refuses to work with my TV suddenly. A brand new LG CX OLED with Bluetooth 5.0. The light used to go on, now it fades out.
HEAVYSTARCH
0
Jan 27, 2020
All functions controlled from one Joystick could be frustrating at first due the need to memorize all combinations to manage. I had a pair of Skullcandy Playr1 gaming headphones -- it had a small joystsick to control some functions and it was hard to tell when I was pressing up/down/left/right due to the orientation on my head. I have a pair of Audeze Mobius headphones as well. There are almost too many multi functional buttons on that design. I really had to keep the quick user guide handy in order to remember all combinations of button presses, long holds(durations) etc in order to use them properly. I find the Bose QC35ii to be most simple with just 4 buttons and a power/BT slider switch. Definitely get some Beta testers to provide real world practical feedback on the single joystiq design.
ozzynichols
1
Jan 21, 2020
Sure, as long as it has track skip and play/pause as well. And please don't do what Fiio does on their BTR stuff which is make volume up for previous track and volume down for next track. that's so counter intuitive it's a deal breaker for me. These headphones look promising.
Well, what do you consider to be "up," and "down?" Pull button in front/behind of you seems awfully similar to the function of skip forward or backwards, in that you also pull away from/towards you. If they are on the side of the head, does that mean that it is up when the user wears them (which would toggle left and right when the button is facing the user)? Or does it mean, forward and backward when on the head but, up and down when the button is facing the user? I find that the end user experience often isn't a consideration in some user inputs, and sometimes it feels as if a product wasn't even tested before release. I think an up and down pull (Left/right viewed from the button input viewing scheme) for volume, and forward/backward (up/down from input view), would be most intuitive. Added to the question of why the longer button press to turn it off? It seems to me that I waste so much of my life pressing and holding buttons when a single 1-2 second hold should be long enough to signal a serious request for power on/off
Artismo
474
Dec 18, 2019
A single control scheme is provided great benefits: streamlined control functions and looks, no fumbling and less complicated intuitive controls, less wiring and components in a compact space. cons: it may also require a small learning curve to get used to the joystick, the button may be too small or poorly placed for effective use, it might be cumbersome, one input doing a lot of work (with moving parts) becomes concerning because it’s a wear point receiving a lot of use.
peritoo
8
Nov 21, 2019
Joystick controller is fine, but two rocker switches and a button would be fine too: Up -> louder Down -< softer Away -> next track Toward -> previous track Press -> stop/play Also just have an old-fashioned On/off switch, simple, easy to understand, reliable. Most current wireless are trying to get too fancy, which is okay if (and only if) you have ONE pair of headphones. If you have multiple then it all gets too confusing and rage-inducing. There is no way to map all the control schemes to match each other, so it's a nightmare. For the worst possible implementation get a set of the truly dire (in every respect) Nuraphone headphones, use it for a week and then (if you can refrain from smashing it with a hammer before returning them for a refund) don't copy anything they have done in their design.
pjttt1970m
1
Nov 7, 2019
Like the joystick idea but its doing to many things and really prefer a on /off switch instead of having to listen to an audio cue to tell you that it’s off, and if you’re doing mics for calls I have yet to own a pair that don’t fail within a few months , currently use Bose qc35 ll and they have stopped same with the platronic backbeats but both sets have taken a beating and apart from the mics they work well
Crushlet
5
Oct 17, 2019
There are actually a few features I saw in the Arctis Pro Wireless that I thought might be pretty excellent: Having Wireless & Bluetooth would be great for watching movies on computer and listening to music on phone seamlessly. The ski goggle suspension headband seems like a comfy, soft choice as well. Any chance of Drop incorporating some of the ideas into their ultimate headphones?
I just created a general guide on Bluetooth, hoping to inform and dispel some Wireless myths. Thanks for checking it out! https://drop.com/talk/26569/is-bluetooth-as-good-as-a-wired-connection?utm_source=linkshare&referer=Z2JXCA
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