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Top 8 Red Cards in Throne of Eldraine

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8: Redcap Melee
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Redcap Melee is part of the cycle of self-hate cards, and is like a Chandra’s Defeat that you’re technically allowed to maindeck. Typically the appeal of cheap cards is that you can play them in the early turns, but if you’re not playing against a red deck then casting this early is asking for trouble. For this reason I suspect there won’t be a lot of maindeck Melees, but the card is a slam-dunk sideboard card. Unfortunately planeswalkers have a billion loyalty these days, enough to survive a Melee, which makes it a fair bit worse than Chandra’s Defeat, but utility is utility. When the hate cards are this efficient, you can bet they’ll definitely see play. 7: Embercleave
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This one is a bit of a longer shot. I’m not entirely sure this will end up being good, but it is a lot of damage for potentially not that much mana. Double-strike and trample as a combat trick means your opponent is in for a world of hurt if you put this on, say, a Blacklance Paragon or Bonecrusher Giant. If midrange decks are planning to play creatures and block, then this card is going to be an absolute beating. Toss in a little “equipment-matters” subtheme cards and we might have the makings of a playable constructed card. Plus the rarity symbol is orange, which means it’s gotta be playable. 6: Irencrag Pyromancer
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Irencrag Pyromancer asks a bit of you, but it doesn’t seem to me to be terribly much, and the payoff is huge. Drawing an extra card here and there is not difficult between Opt, The Royal Scions, Radical Idea, etc, and being able to lock your aggro opponent out of playing creatures seems very appealing. Tribal or creature-heavy, removal-light decks are going to hate playing against this as it singlehandedly dismantles their plan. Four toughness also means it isn’t easy to remove, and blocks reasonably well. If Arclight Phoenix decks survive, I expect this card to be a huge player. 5: Slaying Fire
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Flame Javelin, Stoke the Flames, Char, and Staggershock have all been Constructed staples in their respective Standard formats. Four damage for three mana equals good deal. Considering that four toughness is usually a breakpoint for Red decks, Slaying Fire is going to change the texture of midrange threats by a lot. Expect to see a lot of games ended by end step Slaying Fire untap Slaying Fire. I would have put this higher, but I’m not as enthused about playing a primarily burn-oriented deck when Oko looks like it’s going to be one of the best cards in the format. 4: Castle Embereth
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Lands with abilities are really, really good. No matter how innocuous the ability may look, they always overperform, and Castle Embereth’s ability does not even look innocuous. Pumping your creatures at instant speed is great, and this is like a fixed and less miserable Ramunap Ruins. It will probably be worth at least two to four damage over the course of a game, and there will frequently be no downside. Add the fact that Knights are known for having first strike (like our Fervent Champion above), and the ability looks better and better by the second. Midrange decks aren’t really in the market for this, especially because it is less powerful in a multicolor deck, but I still expect it to see lots of play.  3: Fervent Champion
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Fervent Champion is going to be a staple in Knight aggro decks, which I expect to be plenty playable when Throne of Eldraine releases. This is a hasty “two-power” creature for a single red mana with an extremely relevant creature type, which is one of the best one-drops we’ve seen in a while.  It’s hard to tell how much the equipment text is going to matter, but I suspect it will be a nonzero amount since I see at least two equipments that I could be talked into playing. 2: Torbran, Thane of Red Fell
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The Thane of Red Fell is a very specifically powerful card, but oh boy is it good when it’s good. Torbran can be worth a huge amount of haste damage, as anyone who has ever resolved The Flame of Keld will tell you. If you build around Torbran with, for example, Cavalcade of Calamity, he could easily just be lethal on turn 4. The card is anemic on an empty board, but the upside is high enough that I’m willing to call this as one of the best red cards in the set. 1: Bonecrusher Giant
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This card takes my pick for best red card in the set. The newest take on Flametongue Kavu, Bonecrusher Giant is a good fit in both aggro and midrange decks. A three-mana 4/3 is not terribly impressive, but against control it’ll often be worth two damage even when it dies, and when you get up to five mana it’s worth two more. Against aggressive strategies it’s a solid interactive spell that gives you a creature later on. No rate is fantastic, but using all the parts of the buffalo will make this a great card.
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ShamburglarX
35
Sep 21, 2019
@BenjaminWeitz Drop stop doing TCG games. The community is no longer here.
Fozzy138
0
Sep 23, 2019
ShamburglarXGlad i saw This, gotta find a place to order Throne now. and prolly missed out on pricing for the brawl sets by waiting. Thanks for the info.
fernandezler
14
Sep 25, 2019
Fozzy138A darn shame too EDIT: ToE product showed up today at least. Booster box + Fat pack so maybe not all hope is lost.
(Edited)
ciago92
6
Sep 20, 2019
Fervent Champion's ability specifies another target attacking knight, so I am not sure it's a "two-power" attacker the way you think it is. Let me know if I'm missing something though
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