My gaming group gave this a spin tonight. We quit playing about 1/3 through the deck.
The game has zero depth. I know, its supposed to be a fun party game, not a cerebral excercise. I wouldn't fault it for that if it were actually fun. But it isn't.
The card balance is horrible, especially with the expansion added: at one point we had exactly one kitten on the board, and nobody had a single kitten in their hand. Some cards have extensive instructions printed on them, others require referencing the rulebook. But the moment we knew the game was doomed was when we discovered that "Flavor" cards had no rule for handling ties. A minor oversight, yes, but it opened a floodgate of questions: Did the designers think this wouldn't happen? Did this never come up in playtesting? Did they even playtest it at all?
In the end, this feels like an effort to exploit the "Exploding Kittens" genre [correction- this game actually predates "Exploding Kittens" by several years]: Take something cute (kittens), something grim (a blender), add cute art, bolt on some minimal mechanics, and call it a "game."